It includes a ''death coin'' system, which was put in place to discourage players from dying too often. If a player is to lose all of their lives, they must give the relatively rare death coins to the Grim Reaper to earn a continue. However, the amount of death coins required increases at every meeting with him, and not having enough death coins forces the player to restart from the last save point.
Capcom release new screenshots from its highly impressive, yet relatively ignored, PS2 game. Find out how you can play Capcom's Maximo before its available for sale. We take a look at some new environments in Capcom's long-awaited action game. Capcom's upcoming action game popped up at a pre-ECTS event, and we've got the footage to prove it.
We play Capcom's upcoming Maximo and chat with one of the game's designers. There are also a bevy of new weapons and armor, like the battle hammer and golden armor, and of course the collective boxers are back as well, but this time the undies do more than look purdy. Now you can collect such classics as the Treasure seeking boxers or Boxers of burning vigor.
You also get to play as Grim for brief robot crushing moments as you eat through a power-up timer. Maximo's movements and response is fairly precise, laying down double swings and overhead smashes in a tattoo of steel on steel pings ' but no amount of fine tuning can make a hack and slash be something other than repetitive.
Maximo's superb graphics and robust sound do manage to delay the inevitable but about halfway through the game I started finding myself a little bored with the slash, dodge, slash, dodge dance I had perfected to take out the goons. The game uses a pretty brutal continue system to eek a little more gameplay time out of Maximo , but forcing a player to continue after a set number of failed attempts will only keep them coming back for so long.
Eventually I died one too many times and realized I wasn't really interested in the game enough to invest the amount of time I would have needed to go back through it and beat the game's 21 levels ' even with the promise of a revealing plot. Maximo is a fun game to play, a great reminder of what made Ghosts 'N Goblins such a blast at arcades ' but it's repetition can't help but place it firmly in the realm of rental. Browse games Game Portals. Maximo Vs. Army of Zin.
Install Game. Soon, one more try becomes ten, then a hundred, then I imagine it was no easy task for the developers to convert the look and feel from their 2D predecessors to such a wonderful 3D world, but somehow they've manage to do just that. The graphics, in all of its 3D glory, are a thing of beauty.
Character models, as well as environmental effects, are clean and colorful, and the animations are as smooth as glass. The game lights up the PS2, with a steady stream of earthquakes, explosions, and other such pyrotechnics flashing around every corner.
There's a decent variety of enemies to dispose of, however, after a while, as you progress from one level to the next, they can get to be somewhat repetitive.
FMV sequences, interspersed throughout the game, are equally impressive, without bogging the game down. If I had to nit-pick, the one area that could've used some help is in regard camera tracking.
The default camera follows Maximo from behind there is a first-person view, but I wouldn't suggest it and for the most part, nearby platforms and enemies are clearly visible. However, once in a while, the camera will lag behind, especially when you're quickly turning around. This will occasionally result in missing a crucial jump or taking several hits from an enemy that, as of yet, is nowhere on screen. Considering that this is a platformer, where quick reflexes are needed to survive, this can be a source of frustration.
However, with repeated play, you can minimize this effect. Capcom's 2D forebearers to Maximo: Ghosts to Glory were considered classics in their own right for several reasons. Those games not only delivered great graphics and addictive game play, but they also featured an audio package that simply sweetened the pot.
On many levels, the same can be said for this game, and then some. Combined with a mesmerizing musical score, the game offers eerily provocative sound effects, which provide the appropriate atmosphere to the task at hand. The moans and groans of attacking enemies, the cling and clang of your sword, along with the boom and bang of environmental effects, such as earthquakes and various explosions, bring the game to life.
If your heart craves a next-generation platformer with a slant towards the nostalgic, I wouldn't hesitate to buy it'this game is a dream come true. On the other hand, if platformers were never your thing, chances are, this game will do little to convince you to depart with your hard-earned cash.
Nonetheless, even if you do fall into the latter category, I strongly urge you to give it a rent. It's one piece of entertaining software, that'll give ya a heck of a ride We've blabbed about how Maximo is old-school this and classic that, but greenhorn gamers may wonder what the hoopla's about.
So for all you PlayStation-generation whippersnappers, let's count the ways this game shows its old-school roots. Veterans can sit back and nod sagely Maximo keeps you on your toes: Like the best old-timey side-scrollers, every enemy, platform and power-up here is placed to keep you thinkin' and movin'. Only a well-timed double jump'll get you to that ledge in the distance, but you better kill the zombie up there first.
You betcha. But that also means Maximo is tough: Sudden-death pits abound in later levels, and you will utter salty language.
Especially because
0コメント