The data is managed as a file separate from the scene file, so it can easily be applied to another scene. You can find more details by looking at the sample files. Cannot be used with the Demo version. Notes to demo version users. We do not provide support for the demo version. Pencil is available in two different types of packaging: standalone application and Firefox extension.
Different builds of Pencils are made for popular operating systems. Please select the build on the right side and start installing Pencil. If you would like to try every newest feature added by developers, you can try the nightly builds created automatically in the build server. It can quickly draw lines even for complex scenes with thousands of overlapping objects.
Create lines that look as though they were hand-drawn such as lines with width modulation, dotted lines, wavy lines, etc. Vary line width and transparency based on the distance to the camera.
You can also use the distance to a specified object. Create exaggerated perspectives as if they were hand-drawn or perform shading computation using an object with a different shape. Deform the perspective based on the distance to the camera to create perspectives that look as if they were hand-drawn. Use an object with a different shape to perform shading computations that do not match the shape of the current object's shape.
Output materials and lines to separate files for compositing. You can also output lines to EPS format. Freely combine reflections, stroke maps and zone alphas to create the output. Freely combine line sets and edge types to create the output.
The Z depth of lines can be output. A common use is to add depth of field in post-processing using compositing software. We recommend resolution-independent vector images for visualization purposes such as in the fields of architecture, manufacturing and product design, as well as for web contents, interactive application interfaces, etc.
Sample Files. It is also possible to vary line width and transparency with distance from the camera, for perspective effects. There are a range of settings to control which edges get outlined, with options for hidden lines, intersections, grouped geometry, open edges and even arbitrary sets of edges on the surface of a mesh.
Output can also be divided into render elements, making it possible to split an image into layers. PSOFT also plans to release a bridge tool so that settings can be shared between the 3ds Max and Maya editions of the plugin. It works with the native Maya Software renderer. You can follow any responses to this entry through the RSS 2.
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