Irreversible 1 point. Thank you very much!!! Irreversible 0 point. Clyde3D 4 points. Open the Zip. Extract to a folder of your choice. Go into the redundant "whatever"camaro folder and delete the CD1 and CD2 folders.
You don't need them. The only thing good in that stupid folder is the patch and crack. Back out of it once you have patched and execute the EF2. You will find the resolutions possibly not to your liking as I did. The WSGF site will help you here. Once you have changed your "username". Yes, it is kind of broken, right? And i also love the Enterprise E and the new now old uniforms Matt Johnson 0 point.
J 2 points. I have no idea why because I re-downloaded and tried doing the patch, but ever since I hit about midway through the game, my copy is just Started with visual bugs, but moved to buggy scripted sequences and dumb AI. Then it got worse until moving objects no longer move, I had to download someone else's saves just to get past elevators.
At about Attrexian colony I genuinely can't even progress, the game has degraded to the point that enemies don't even spawn any more and the level is lifeless and broken. Never encountered this sort of 'broken' in my entire life gaming, utterly perplexing since I reinstalled the exe multiple times, got a fresh download, reset my settings, tried Googling my issues multiple times Not sure if anyone else got these issues, but it's so bad that I think I'll have to just delete the game and watch a playthrough.
A friend suggested maybe someone tampered with the files as a joke, yet none of the comments here are reporting this? Real shame as I liked the first one and was very curious how Elite Force 2 will go. Shams 1 point. Jaxx 3 points. Again, please help.
I can mount disc But nothing happens. Install will not continue. HELP please Argh 0 point. Works fine, Win7x64, mount and install from disk images, then follow the instructions in the text file included.
ISO file in as your disc! BULLy 2 points. User 2 points. Jaxx 2 points. No idea what im doing. Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online. Star Trek: Elite Force II is available for a small price on the following websites, and is no longer abandonware.
You can read our online store guide. Some of these file may not be included in the game stores. MyAbandonware More than old games to download for free! Browse By Developer Ritual Entertainment Perspective 1st-Person. Buy Game GOG. Captures and Snapshots Windows. See older comments Write a comment Share your gamer memories, give useful links or comment anything you'd like. Send comment. Having played the game to completion in its Beta form though, we can already confirm that Elite Force II is every bit as good as Raven's effort, and in some ways a whole lot better.
In fact, the first thing that strikes you when you first play it, is just how similar to the first game this is, with all the small refinements and improvements you expect from a sequel. As before, you command the elite Hazard Team, sent out to do all the violent, dirty jobs those alien-hugging Federation officers won't touch. The first mission works as a transition between ships, set as it is in the Borg sphere seen in the very last episode of Voyager before they finally reach Earth.
Unfortunately, the inside of a Borg ship isn't the best place to start a game: very small corridors, identical looks to the original it almost feels like a cut and paste job and enemies that have been so overused you can't be bothered to shoot them any more. Things improve almost immediately though, as the story element kicks in and you find yourself consigned to a teaching job at the Starfleet Academy, a beautifully realised campus that you can explore at your leisure before being spotted by the eagle-eyed Picard.
It's a shame more of the game doesn't take place here, as the outside locations under a pleasant blue sky would make an excellent - and different - arena for repelling alien invaders. Nevertheless, the move to the Enterprise continues the feeling of freedom and exploration, although, like Voyager before it, it's a shame so much of it is reduced to corridors with doors that don't open.
Despite the real voice of Patrick Stewart as Picard listen out too for Dwight Murdock Schultz reprising his Barclay role as well as the great Jeffrey Combs , it doesn't really feel quite as it should, partly because Voyager's irritating Tuvok is the only other major character taking a temporary post here now that Voyager has disbanded , and because the Enterprise we all know from the TV series was destroyed a few films ago.
Still, your first mission inside Federation space puts you in classic episode territory: exploring a friendly vessel discovered drifting in space, with its crew either missing or dead. It's not quite System Shock 2 , but the atmosphere builds up nicely as you discover bodies floating in the zero gravity and catch glimpses of whatever did the damage fleeing just out of the corner of your eye.
But elsewhere, atmosphere usually takes a backseat to pure action. Whether it's crawling alien creatures, Romulans, Klingons or some of the other species details of which we're forbidden to divulge , the job is to blast or, even better, vaporise them out of existence. The action takes place in several locations, expanding the original game's scope to include more away missions and outside settings.
The best parts though, are the ones in familiar surroundings: battling some intruders on the bridge of the Enterprise with Picard by your side and taking a zero gravity spin on the outside of the ship's hull.
But while the whole thing is much longer than the first game, it doesn't often degenerate into non-stop mouse-button bashing, preferring instead to develop the story, add a few twists and generally keep you on your toes in more than the action department. Not that there's anything approaching a proper, meaty puzzle what game has anything like that these days?
Because of this, the tricorder plays a much more prominent part, providing information on anything you want to scan, detecting trip-wires and cloaks and pointing you in the direction of the next objective. One of the best features in the first Elite Force and one not all players realised was there was the way certain actions forked the story slightly in two directions. So, for example, in one mission I was meant to rescue a fellow officer. I failed and received a bollocking from Tuvok, as well as reproaches from my teammates for the rest of the game.
I thought it was just scripted to happen that way and that the rescue was in fact impossible. It wasn't until I went back much later that I realised it was possible, and that the outcome changed people's reactions from then on. For a while I thought this had been removed from the sequel - after failing to rescue someone in the first mission it was game over.
But in fact, the device had been developed even further, with certain key moments offering a choice of dialogue responses that shape your relationship with other characters.
It's subtle things like that - and the addition of some diverting sub-games - that make Elite Force II a bit more than another licensed hack job. However, these are the kind of details that will only be noticed by those looking for them. For the rest, Elite Force II is likely to be seen primarily as a straightforward, if enjoyable, shooter, with the small difference of sci-fi weaponry rather than the conventional machine-gun arsenal.
This is quite a big difference you might think, especially when you consider that laser blasters, phasers and other futuristic arms including those in Voyager and the Jedi Knight titles are often deeply unsatisfying. How can you compare the sense of realism you get when a solid piece of metal thunders out of your gun barrel and ricochets off a wall into an enemy's yielding flesh with a bright beam of light that resembles nothing more a powerful torch beam?
Luckily, this is something Ritual has obviously taken into consideration, and the weapons in Elite Force II are by far the best of their type, beefed up for a greater feeling of solidity. Apart from the usual phaser and compression rifle, you get to play with an assault rifle which has the nice punch of a shotgun to it , infinity modulator the weapon from the first game that no Borg-fighter can do without , sniper rifle, grenade launcher, lightning gun not only fires bolts of electricity, its secondary fire lets out a stream of gas that can be ignited for maximum burn value , quantum burst torpedo a rocket launcher that can be guided and radiation gun the ultimate weapon here.
While there's plenty that will appeal to the general shooter audience - and not just a hardcore sci-fi fanbase - it's issues like these than make Elite Force Il's battle against its rivals more of a struggle. The answer, of course, is that it doesn't even try. Ritual hasn't set out to change the face of the action genre or introduce any groundbreaking gameplay concepts.
All it wants is to create a solid and enjoyable experience, with enough violence to keep shooters happy and enough story and details to keep Trek fans the same way most will be content with the moment when you can ring Picard's door and hear the familiar shout of Come!
In that respect it looks like the developers are on course to achieve their target and, if the almost complete build we played is anything to go by, the June release date looks a dead certainty. There's a playable demo floating around the Internet so download that and decide for yourselves. Voyager- Elite Force not only had a Margaret Thatcher helming your ship, it also offered you the chance to play as a male or female character, both called Alex Munro.
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